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Vampire: The Requiem

From Biocrawler, the free encyclopedia.

Vampire: The Requiem is a role-playing game published by White Wolf, set in the new World of Darkness, and the successor to their defunct Vampire: The Masquerade line. It was first released in August 2004, together with the core rule book for the new World of Darkness. As it is meant as a re-incarnation of the previous game line, rather than an entirely new game, it uses many elements of the old game in its construction. The game's title is a metaphor for the way vampires within the game view their life.

Similar to the previous game, Kindred are brought into one of five clans as part of their transformation into vampires:

Each clan covers a broad range of vampiric archetypes. The Daeva, for instance, are both seductive and predatorial, evoking the image of vampires who glide through society as debonair hunters. The Gangrel encompass the theme of animalistic, savage vampires. Mekhet encompass conspiratorial, occultist vampires. Nosferatu encompass the alienated or disfigured vampiric legends (such as those in their movie namesake), while the Ventrue represent vampires with an aristocratic "lords of the night" sensibility.

Within these clans are many sub-clans, known as bloodlines.

There are also many political factions, known as Covenants. These include:

Kindred can use a variety of supernatural powers called Disciplines. These are usually "powered" by the blood they take from mortals.pl:Wampir: Requiem

Wikipedia (http://en.wikipedia.org/wiki/Main_Page) Vampire:_The_Requiem (http://en.wikipedia.org/wiki/Vampire:_The_Requiem) version history (http://en.wikipedia.org/w/index.php?title=Vampire:_The_Requiem&action=history) GNU Free Documentation Lizenz (http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GNU_Free_Documentation_License) CC-by-sa (http://creativecommons.org/licenses/by-sa/2.5/)

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