Translation (geometry)
From Biocrawler, the free encyclopedia.
In Euclidean geometry, a translation, or translation operator, is an affine transformation of Euclidean space which moves every point by a fixed distance in the same direction. It can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. In other words, if v is a fixed vector, then the translation Tv will work as Tv(p) = p + v.
If T is a translation, then the image of a subset A under the function T is the translate of A by T. The translate of A by Tv is often written A + v.
Each translation is an isometry.
Matrix representation
Since a translation is an affine transformation, but not a linear transformation, homogeneous coordinates are normally used to represent the translation operator by a matrix. Thus we write the 3-dimensional vector w = (wx, wy, wz) using 4 homogeneous coordinates as w = (wx, wy, wz, 1).
To translate an object by a vector v, each homogeneous vector p (written in homogeneous coordinates) would need to be multiplied by this translation matrix:
As shown below, the multiplication will give the expected result:
The inverse of a translation matrix can be obtained by reversing the direction of the vector:
Similarly, the product of translation matrices is given by adding the vectors:
Because addition of vectors is commutative, multiplication of translation matrices is therefore also commutative (unlike multiplication of arbitrary matrices).
See also
External link
- Translation Transform (http://www.cut-the-knot.org/Curriculum/Geometry/Translation.shtml) (requires Java)

