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Trajectory of a projectile

From Biocrawler, the free encyclopedia.

Contents

Angle of Reach

The "Angle of Reach" (Not quite a scientific term) is the angle at which a projectile must be at in order to go a distance (d), given the velocity (v) and distance (d) itself.

sin(2θ) = 9.8d/v²

Time of Flight

The Time of Flight is the time it takes for the projectile to finish its trajectory.

t = d/[v·cos(θ)]

Maximum Distance

The Maximum Distance (D) is the distance the projectile can go at a velocity (v) at 45º

D = v²/9.8

Height at x

The "Height at x" is self-explanatory, the height of the projectile (y) at distance (x) including the initial height (i)

y = tan(θ)x - 9.8x²/{2[v·cos(θ)]} + i

Velocity at x

The Velocity at x is the current velocity (s) given x, θ, and initial velocity (v)

s² = [v·sin(θ)]² - 19.6[tan(θ)x - 9.8x²/{2[v·cos(θ)]}] = [v·sin(θ)]² - 19.6y

Distance Traveled

The Distance traveled by a projectile given initial angle and velocity is represented by D

D = [v²·sin(2&952;)]/9.8

Plotting the Motion of a Projectile

By using Height at x, x, and z-deviation (the tangent of the angle of deviation from the direction the launcher is facing, multiplied by x), you can plot the trajectory of the projectile in three dimensions.

Wikipedia (http://en.wikipedia.org/wiki/Main_Page) Trajectory_of_a_projectile (http://en.wikipedia.org/wiki/Trajectory_of_a_projectile) version history (http://en.wikipedia.org/w/index.php?title=Trajectory_of_a_projectile&action=history) GNU Free Documentation Lizenz (http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GNU_Free_Documentation_License) CC-by-sa (http://creativecommons.org/licenses/by-sa/2.5/)

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