Inline videos. See also:Category: Articles with embedded Videos..

Spore (game)

From Biocrawler, the free encyclopedia.

Spore
Developer(s) Maxis
Publisher(s) EA Games
Designer(s) Will Wright
Release date(s) Estimated Fall 2006
Genre Simulation
Mode(s) Single player
Rating(s) ESRB: Rating Pending (RP)
Platform(s) PC, Xbox

Spore is a simulation computer game designed by Will Wright that is currently in development by Maxis to be published by Electronic Arts. Wright has a history of designing innovative, successful games like the The Sims and Simcity, and Spore appears likely to continue that trend.

Spore is, at first glance, an evolution game: the player molds and guides a single-celled species across many generations, until it becomes intelligent, at which point the player begins molding and guiding a society into a spacefaring civilization. Spore's main innovation, the basis of its startling scope and customizability, is that Wright has returned to procedural generation.

At E3 2005, the game won the following Game Critics Awards Best of Show, Best Original Game, Best PC Game, and Best Simulation Game[1] (http://www.gamecriticsawards.com/win.html).

Contents

Procedural Programing: More algorithms, less data

The earliest computer games were harshly limited by memory constraints, forcing things like levels to be generated algorithmically, proceduarly, on the fly: there simply wasn't enough space to store premade levels and artwork. Today, most games include (measuring by memory space) thousands of times as much data as algorthmic mechanics. For example, all of the buildings in the large gameworld of Grand Theft Auto were individually designed and placed by artists.

Because the Spore gameworld is procedurally generated, it can be as large, varied, and detailed as it needs to be without an expensive team designing each element individually. Because of this malleability, users' creatures will react realistically to a wide range of customizations.

In Wright's first public demostration of Spore, he created a tripod creature in the creature evolution editor. The game then figured out how a lizard with three legs and a prehensile tail should walk. Wright then showed several more pre-made creatures which moved realistically, despite their exotic design.

Other Game Mechanics

Spore will be a simulation that "ranges from the cellular level to the galactic level." It features several stages that are reminiscent of some of Wright's favorite games:

  1. Tidepool stage, similar to Pac-Man
  2. Evolution, Diablo
  3. Tribal, Populous and Populous: The Beginning
  4. City, SimCity
  5. Civilization, Risk and Civilization
  6. Invasion (a.k.a. UFO stage), similar to 4X and space colonization games

The last stage of the game, in which the player is in control of a space ship (the UFO) with an interstellar drive, appears to be a giant sandbox mode. The player will be presented with wide-ranging missions similar in game mechanics to Grand Theft Auto. This appears to reverse the gaming convention of freeform tutorial modes followed by goal-oriented endgames. Spore is much more goal-oriented (survive, eat, reproduce, etc.) in its early stages and gets more open-ended and free-form as the game unfolds. At the UFO stage the player will have access to tools, such as the creature editor, from previous stages.

The game is considered a massively single player online game. Simultaneous multiplayer gaming is not a feature of Spore. The creatures, vehicles, and buildings the player can create will be uploaded automatically to a central database, catalogued and rated for quality, and then re-distributed to populate other player's games. This is one model outlined by Will Wright in his presentation; he also mentioned peer-to-peer as an acceptable data-sharing model. The data transmitted will be extremely small, only 1 kilobyte according to Wright. (Think of it as sharing the DNA template of a creature while the game builds the animal itself, which represents a few megabytes of texturing, animation, etc.)

Development History

Following several years of development, Spore was first introduced to the public on March 11, 2005 in Wright's lecture about "procedural content generation" at the Game Developers Conference.

It was officially unveiled several weeks later at E3 2005, the industry's annual trade show.

Trivia

References

External links

The Sim Universe and Maxis
Classic City
Games:
SimCity SimCity 2000 SimCity 3000 SimCity 4
The Sims: The Sims The Sims 2 The Sims Online
Other Sim
Games:
SimFarm SimEarth SimAnt SimTower
  SimGolf SimHealth SimIsle SimLife
Youth Sim
Games:
SimTown SimPark SimSafari SimTunes
Sim Related: Streets of
SimCity
SimCopter El-Fish Spore
Cancelled
Sim Games:
SimMars Simsville
Other games by Maxis: Microsoft Pinball
Wikipedia (http://en.wikipedia.org/wiki/Main_Page) Spore_(game) (http://en.wikipedia.org/wiki/Spore_(game)) version history (http://en.wikipedia.org/w/index.php?title=Spore_(game)&action=history) GNU Free Documentation Lizenz (http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GNU_Free_Documentation_License) CC-by-sa (http://creativecommons.org/licenses/by-sa/2.5/)

Personal tools
Google Search
Google
Web
biocrawler.com