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Session (computer science)

From Biocrawler, the free encyclopedia.

In computer science, in particular networking, a session is either a lasting connection using the session layer of a network protocol or a lasting connection between a user (or user agent) and a peer, typically a server, usually involving the exchange of many packets between the user's computer and the server. A session is typically implemented as a layer in a network protocol (e.g., telnet or FTP).

In the case of transport protocols which do not implement a formal session layer (e.g., UDP) or where sessions at the session layer are generally very short-lived (e.g., HTTP), sessions are maintained by a higher level program using a method defined in the data being exchanged. For example, an HTTP exchange between a browser and a remote host may include an HTTP cookie which identifies state, such as a unique session ID, information about the user's preferences or authorisation level, etc.

See also

Wikipedia (http://en.wikipedia.org/wiki/Main_Page) Session_(computer_science) (http://en.wikipedia.org/wiki/Session_(computer_science)) version history (http://en.wikipedia.org/w/index.php?title=Session_(computer_science)&action=history) GNU Free Documentation Lizenz (http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GNU_Free_Documentation_License) CC-by-sa (http://creativecommons.org/licenses/by-sa/2.5/)

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