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Video game console

From Biocrawler, the free encyclopedia.

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The  is an example of a video game console.
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The Nintendo GameCube is an example of a video game console.

A video game console is a dedicated electronic device designed to play video games. Often the output device is a separate television or a computer monitor. Once, video game consoles were easily distinguishable from personal computers: consoles used a standard television for display, and did not support standard PC accessories such as keyboards or modems. However, as consoles have become more enhanced, the distinction has blurred: some consoles can have full Linux operating systems running with hard drives and keyboards (like the Sega Dreamcast or Nintendo Gamecube) (one university has even created a Beowulf cluster of PlayStation 2 consoles), and Microsoft's Xbox is basically a stripped down PC running a version of Microsoft Windows.

The console market has steadily developed from simple one-off games (Pong) to fully featured general purpose games systems.

Older game consoles and their software now live on in emulators as they are no longer supported by their manufacturers. However, console makers try to prevent their games from being played on emulators using copyright-like exclusive rights in mask works and a protection of encrypted media created by the United States' Digital Millennium Copyright Act and foreign counterparts.

Note that the "bitness" of current generations (32-bit, 64-bit and 128-bit) were in large part created by the console makers' marketing departments and may have little to do with the actual architecture of the systems.

Video game consoles have created a whole self supporting market for thousands of different video game accessory manufacturers who would otherwise not be able to produce their own video game consoles. These manufacturers have expanded upon the original uses for the game consoles and have even created entirely new ways to both play and use some of our most favorite video game systems.

Contents

Timeline

Note: This is an abridged timeline of North American video game consoles.

See also

Books

Forster, Winnie (2005). The Encyclopedia of Game Machines - Consoles, handheld & home computers 1972-2005. GAMEplan. ISBN 3-00-015359-4. [1] (http://www.game-machines.co.uk/gameplan_01.5_UK/)

External links

is:Leikjatölva it:Console (elettronica) nl:Spelcomputer ja:ゲーム機 pl:Konsola (rozrywka) fi:Pelikonsoli sv:Spelkonsol zh:游戏机

Wikipedia (http://en.wikipedia.org/wiki/Main_Page) Game_consoles (http://en.wikipedia.org/wiki/Game_consoles) version history (http://en.wikipedia.org/w/index.php?title=Game_consoles&action=history) GNU Free Documentation Lizenz (http://en.wikipedia.org/wiki/Wikipedia:Text_of_the_GNU_Free_Documentation_License) CC-by-sa (http://creativecommons.org/licenses/by-sa/2.5/)

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